elo uli… next up on the removal theme is black. black is know for just outright killing creatures, mostly restricted to none of their kind (nonblack), or by reducing the toughness of the creature to 0. Both cards are perfect examples of these. One just destroys a creature, given you sac one of your own. And the other gives a creature -X/-X, but only to a maximum of -5/-5. So what is more important in a removal? Speed or efficiency? Take a look…

Bone Splinters
As an additional cost to play Bone Splinters, sacrifice a creature.
Destroy target creature.
———
Drag Down
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
There you go… Tomorrow we’ll take a look at the last color left, blue. Hmmm… I wonder what blue has in form of removal, probably a lot of bounce.. hehe… ’till tomorrow…








drag down for me..
gives u a tactical advantage but the bone splinters is just a powercard..
drag down is nice because it goes well with creatures that can spit, do combat tricks and protection with out sacrificing too much to obtain the desired result…..plus u get at least 3 colors anyway..so its like -3/-3 in the midrange game….
draft = bone splinters
meta = drag down, masakit ndin sa ulo ung -3/-3 heheh kadalasan ng deck ngaun 3 color eh
mas oks kung 5 color sha kso mukang d nmn sya ginagmit eh
Bone Splinters hands down - the ability to destroy any creature you want regardless of its toughness is way better than giving it -x/-x and with the current meta basic lands are hard to come by unless your using a domain deck.
@Kuya Alfonso: Agreed Bone Splinter no questions asked.
I would pick Drag Down. One, coz I’m a big fan of 3 to 5 colored decks in draft and drafting it would keep my options open. And second, I try to draft aggro as much as I can, and sacrificing a creature, even to kill a 5th or 6th turn threat, isn’t that appealing to me. Sidenote, if the game does go to the 6th turn and my opponent isn’t within kill range, then I’ve drafted a really shitty deck… LOL
@fulcrum: Basic lands are easy. Conflux has basic landcycling spells and armillary spheres while Reborn has a cycle of landcycling creatures. The only non-basic lands one would use in draft are the shardlands (trilands) and borderposts (yes, I count them as lands when I build my deck.)
drag down killing a big one is easy with this